Compare two units with the armour-class damage formula. Army fights use a no-movement model.
| Class | Kind | Attack | Armour | Damage |
|---|---|---|---|---|
| Melee | Base | 6 | 2 | 4 |
| Pierce | Base | 0 | 2 | 0 |
| Cavalry | Bonus | 32 | 0 | 32 |
| Total | 36 | |||
| Class | Kind | Attack | Armour | Damage |
|---|---|---|---|---|
| Melee | Base | 10 | 0 | 10 |
| Pierce | Base | 0 | 0 | 0 |
| Total | 10 | |||
Winner: Halberdier wins
Winner: Halberdier wins
Duration: 6.02 s
Simplified model: no movement, kiting, projectile travel, accuracy, or special mechanics. Minimum damage is 1; high ground ×1.25, low ground ×0.75.