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Franks

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Civilization bonuses

Cavalry civilization

• Foragers work +15% faster

• Mill technologies free

• Mounted Units +20% HP starting in Feudal Age

• Castles cost -15/25% in Castle/Imperial Age

Unique Unit:

Throwing Axeman (Infantry)

Unique Techs:

• Ordonnance Companies (Mounted Crossbowmen cost -40% gold)

• Chivalry (Stables work +40% faster)

Team Bonus:

Knight-line +2 line of sight

Unique units

Unique technologies

Building availability by age

BuildingDark AgeFeudal AgeCastle AgeImperial Age
Barracks✓
Dock✓
Farm✓
House✓
Lumber Camp✓
Mill✓
Mining Camp✓
Outpost✓
Palisade Gate✓
Palisade Wall✓
Town Center✓
Town Center✓
Archery Range✓
Blacksmith✓
Fish Trap✓
Gate✓
Market✓
Stable✓
Stone Wall✓
Watch Tower✓
Castle✓
Fortified Wall✓
Guard Tower✓
Monastery✓
Siege Workshop✓
University✓
Wonder✓