Maps
The standard ranked maps with a short note on how each one plays.
Arabia
Open land with scattered forests and hunt. Early scouting, cavalry and archers dominate.
Open
Arena
Each base is ringed by walls and forests, so economy and defense come before attacks.
Closed
Black Forest
Dense forest with narrow paths. Expect long boom games and siege-backed pushes.
Closed
Golden Swamp
Swamp lanes and forests with gold in the middle. Controlling the centre pays off.
Closed
Acropolis
Hills and plateaus near the bases. High ground and siege positions matter.
Hybrid
Nomad
No Town Center at the start: build one fast and scout for the best spot.
Open
Mediterranean
Land with a shared sea. Docks and transport add a second front.
Hybrid
Islands
Players start on islands. Naval control decides the game.
Water
Team Islands
Team version of Islands with shared landmasses for allies.
Water
Baltic
Land bases with a sea in the middle. Fishing, docks and trade matter.
Water
Looking for custom maps? Browse the community catalog: aoe2map.net