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Glossary

Common Age of Empires II terms in plain words.

Boom
Playing for economy first: many villagers and early eco upgrades, defending minimally.
Drush
A dark-age rush: militia attack the opponent before Feudal Age.
Fast Castle
Advancing to Castle Age as early as possible, usually to boom or to hit strong units first.
Flush
An all-in early attack with Feudal Age units, often with a fast follow-up.
Idle time
Time when the Town Center or a production building is not training. Pros keep it near zero.
Meta
The strategies and civilizations that are strongest in the current patch.
Nomad
A map type where players start without a Town Center and must build one.
Pocket
In team games, the player in the middle who supports teammates with resources.
Push
A big, committed attack with a large army toward the enemy base.
Rush
An early attack meant to hurt the economy before the opponent is ready.
TC
Town Center: starts the game, trains villagers and researches key economy upgrades.
Uptime
How fast a player reaches the next age after starting the research.
Wall
Palisade or stone walls that block access and buy time against rushes.