Build orders
Opening plans for 1v1 land maps: what to do at which villager count, when to click up and which civilizations suit the plan.
- Scouts into ArchersSteady economy with early scouting and a Feudal archery range. A forgiving first build.ArchersEasyFeudal 9:30–10:00
- Fast Castle into KnightsSkip military in Feudal, reach Castle early and switch on a strong knight production.CavalryMediumFeudal 8:50–9:20
- Drush into Fast CastleEarly militia pressure in Dark Age, then a quick Castle once the opponent has to react.InfantryHardFeudal 9:30–10:00
- Boom into CrossbowsA slower, safer economy with a late Feudal archer wall and a bigger army in Castle Age.EconomyMediumFeudal 10:00–10:40
Population and times are conventional landmarks and approximate. Patches, civilization bonuses and the map change them.