Tatars
Civilization bonuses
Cavalry Archer civilization
• Livestock animals last +50% longer
• Units deal +25% damage when fighting from higher elevation
• New Town Centers spawn 2 Sheep starting in Castle Age
• Thumb Ring, Parthian Tactics free
Unique Units:
Keshik (Cavalry), Flaming Camel (Siege Cavalry)
Unique Techs:
• Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)
• Timurid Siegecraft (Trebuchets +2 range)
Team Bonus:
Mounted Archers +2 line of sight
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| House | ✓ | |||
| Lumber Camp | ✓ | |||
| Mill | ✓ | |||
| Mining Camp | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Gate | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Stone Wall | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Fortified Wall | ✓ | |||
| Guard Tower | ✓ | |||
| Monastery | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Bombard Tower | ✓ | |||
| Wonder | ✓ |