Skip to content

Tatars

Read more on the WikiOpen on aoe2techtree.net

Civilization bonuses

Cavalry Archer civilization

• Livestock animals last +50% longer

• Units deal +25% damage when fighting from higher elevation

• New Town Centers spawn 2 Sheep starting in Castle Age

• Thumb Ring, Parthian Tactics free

Unique Units:

Keshik (Cavalry), Flaming Camel (Siege Cavalry)

Unique Techs:

• Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)

• Timurid Siegecraft (Trebuchets +2 range)

Team Bonus:

Mounted Archers +2 line of sight

Unique units

Unique technologies

Building availability by age

BuildingDark AgeFeudal AgeCastle AgeImperial Age
Barracks✓
Dock✓
Farm✓
House✓
Lumber Camp✓
Mill✓
Mining Camp✓
Outpost✓
Palisade Gate✓
Palisade Wall✓
Town Center✓
Town Center✓
Archery Range✓
Blacksmith✓
Fish Trap✓
Gate✓
Market✓
Stable✓
Stone Wall✓
Watch Tower✓
Castle✓
Fortified Wall✓
Guard Tower✓
Monastery✓
Siege Workshop✓
University✓
Bombard Tower✓
Wonder✓