Georgians
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Civilization bonuses
Defensive and Cavalry civilization
• Start with a Mule Cart
• Units and buildings receive -15% damage when located on higher elevation
• Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
• Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate
Unique Unit:
Monaspa (Cavalry)
Unique Techs:
• Svan Towers (Fortifications +2 attack; Watch Tower-line deals pass through damage)
• Aznauri Cavalry (Mounted Units take -20% population space)
Team Bonus:
Building repairs cost -25%
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| House | ✓ | |||
| Mill | ✓ | |||
| Mule Cart | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Gate | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Stone Wall | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Fortified Church | ✓ | |||
| Fortified Wall | ✓ | |||
| Guard Tower | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Keep | ✓ | |||
| Wonder | ✓ |