Teutons
Civilization bonuses
Infantry and Defensive civilization
• Farms cost -40%
• Town Centers +10 garrison capacity; Towers +5 garrison capacity
• Infantry and Mounted Units +1/+2 melee armor in Castle/Imperial Age
• Monks +100% healing range
• Murder Holes, Herbal Medicine free
Unique Unit:
Teutonic Knight (Infantry)
Unique Techs:
• Ironclad (Siege Weapons +4 melee armor)
• Crenellations (Castles +3 range, garrisoned Infantry fires arrows)
Team Bonus:
Units more resistant to conversion
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| House | ✓ | |||
| Lumber Camp | ✓ | |||
| Mill | ✓ | |||
| Mining Camp | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Gate | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Stone Wall | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Fortified Wall | ✓ | |||
| Guard Tower | ✓ | |||
| Monastery | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Bombard Tower | ✓ | |||
| Keep | ✓ | |||
| Wonder | ✓ |