Berbers
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Civilization bonuses
Cavalry and Naval civilization
• Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
• Stable Units cost -15/20% in Castle/Imperial Age
• Ships move +10% faster
Unique Units:
Camel Archer (Mounted Archer), Genitour (Mounted Skirmisher)
Unique Techs:
• Kasbah (Team Castles work +25% faster)
• Maghrebi Camels (Camel Units regenerate 15 HP per minute)
Team Bonus:
Genitour available at the Archery Range starting in Castle Age
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| House | ✓ | |||
| Lumber Camp | ✓ | |||
| Mill | ✓ | |||
| Mining Camp | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Gate | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Stone Wall | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Fortified Wall | ✓ | |||
| Guard Tower | ✓ | |||
| Monastery | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Wonder | ✓ |