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Civilization bonuses

• Advancing to the next Age costs -50% gold

• Settlements cost -33% and heal nearby units

• Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age

• Monks regain faith +50% faster

• Caravan, Guilds free

Unique Units:

Guecha Warrior (Skirmisher), Temple Guard (Infantry)

Unique Techs:

• Herbalism (Archer-line and Champi Warriors move +15% faster)

• Huaracas (Slingers +1 range; train +50% faster)

Team Bonus:

Natural gold sources last +15% longer

Building availability by age

Dark Age

  • Barracks
  • Dock
  • Farm
  • House
  • Outpost
  • Palisade Gate
  • Palisade Wall
  • Settlement
  • Town Center

Feudal Age

  • Archery Range
  • Blacksmith
  • Fish Trap
  • Gate
  • Market
  • Stone Wall
  • Watch Tower

Castle Age

  • Castle
  • Guard Tower
  • Monastery
  • Siege Workshop
  • University

Imperial Age

  • Keep
  • Wonder

Read more on the WikiOpen on aoe2techtree.net