Saxons
Civilization bonuses
Infantry and Defensive civilization
• Mills, Lumber- and Mining Camps provide +35 food and +10 stone when built
• Foot Soldiers cost -5% per Town Center or Castle controlled (maximum -20%)
• Towers and Castles fire +100% base arrows starting in Castle Age
• Longships and Catapult Galleons +20% HP
Unique Units:
Hearth Troop (Infantry)
Unique Techs:
• Clerical Recruitment (Monks +1 conversion range; train +33% faster)
• Shield Wall (Infantry gain additional armor when massed)
Team Bonus:
Repairers work +25% faster
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| House | ✓ | |||
| Lumber Camp | ✓ | |||
| Mill | ✓ | |||
| Mining Camp | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Gate | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Stone Wall | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Fortified Wall | ✓ | |||
| Guard Tower | ✓ | |||
| Monastery | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Keep | ✓ | |||
| Wonder | ✓ |