Saracens
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Civilization bonuses
Camel and Naval civilization
• Market trading fee only 5%; Markets cost -100 wood
• Camel Units +25% HP
• Galley-line attacks +25% faster
• Transport Ships +100% HP, +20 carry capacity
Unique Unit:
Mameluke (Cavalry)
Unique Techs:
• Bimaristan (Monks passively heal multiple nearby units)
• Counterweights (Trebuchets and Mangonel-line +15% attack)
Team Bonus:
Foot Archers and Skirmishers +2 attack vs. buildings
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| House | ✓ | |||
| Lumber Camp | ✓ | |||
| Mill | ✓ | |||
| Mining Camp | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Gate | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Stone Wall | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Fortified Wall | ✓ | |||
| Guard Tower | ✓ | |||
| Monastery | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Keep | ✓ | |||
| Wonder | ✓ |