Karten
Die üblichen Ranglistenkarten mit einer kurzen Anmerkung dazu, wie sie sich spielen.
Dieser Bereich ist derzeit nur auf Englisch verfügbar.
Arabia
Open land with scattered forests and hunt. Early scouting, cavalry and archers dominate.
Offen
Arena
Each base is ringed by walls and forests, so economy and defense come before attacks.
Geschlossen
Black Forest
Dense forest with narrow paths. Expect long boom games and siege-backed pushes.
Geschlossen
Golden Swamp
Swamp lanes and forests with gold in the middle. Controlling the centre pays off.
Geschlossen
Acropolis
Hills and plateaus near the bases. High ground and siege positions matter.
Hybrid
Nomad
No Town Center at the start: build one fast and scout for the best spot.
Offen
Mediterranean
Land with a shared sea. Docks and transport add a second front.
Hybrid
Islands
Players start on islands. Naval control decides the game.
Wasser
Team Islands
Team version of Islands with shared landmasses for allies.
Wasser
Baltic
Land bases with a sea in the middle. Fishing, docks and trade matter.
Wasser
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