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Goths

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Civilization bonuses

Infantry civilization

• Loom is researched instantly

• Hunters carry +15; hunted animals last +20% longer

• Infantry costs -15/20/25/30% in Dark/Feudal/Castle/

Imperial Age

• Infantry +1/+2/+3 attack vs. buildings in Feudal/

Castle/Imperial Age

• +10 population space in Imperial Age

Unique Unit:

Huskarl (Infantry)

Unique Techs:

• Anarchy (Huskarls can be trained at Barracks)

• Perfusion (Barracks work +100% faster)

Team Bonus:

Barracks work +20% faster

Unique units

Unique technologies

Building availability by age

BuildingDark AgeFeudal AgeCastle AgeImperial Age
Barracks✓
Dock✓
Farm✓
House✓
Lumber Camp✓
Mill✓
Mining Camp✓
Outpost✓
Palisade Gate✓
Palisade Wall✓
Town Center✓
Town Center✓
Archery Range✓
Blacksmith✓
Fish Trap✓
Market✓
Stable✓
Watch Tower✓
Castle✓
Monastery✓
Siege Workshop✓
University✓
Wonder✓