Goths
Civilization bonuses
Infantry civilization
• Loom is researched instantly
• Hunters carry +15; hunted animals last +20% longer
• Infantry costs -15/20/25/30% in Dark/Feudal/Castle/
Imperial Age
• Infantry +1/+2/+3 attack vs. buildings in Feudal/
Castle/Imperial Age
• +10 population space in Imperial Age
Unique Unit:
Huskarl (Infantry)
Unique Techs:
• Anarchy (Huskarls can be trained at Barracks)
• Perfusion (Barracks work +100% faster)
Team Bonus:
Barracks work +20% faster
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| House | ✓ | |||
| Lumber Camp | ✓ | |||
| Mill | ✓ | |||
| Mining Camp | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Monastery | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Wonder | ✓ |