Huns
Civilization bonuses
Cavalry civilization
• Do not need houses, but start with -100 wood
• Cavalry Archers cost -10/20% in Castle/Imperial Age
• Trebuchets fire more accurately at units and small targets
• On Nomadic maps, the first Town Center spawns a scouting Horse
Unique Unit:
Tarkan (Cavalry)
Unique Techs:
• Marauders (Tarkans can be trained at Stables)
• Atheism (Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years)
Team Bonus:
Stables work +20% faster
Unique units
Unique technologies
Building availability by age
| Building | Dark Age | Feudal Age | Castle Age | Imperial Age |
|---|---|---|---|---|
| Barracks | ✓ | |||
| Dock | ✓ | |||
| Farm | ✓ | |||
| Lumber Camp | ✓ | |||
| Mill | ✓ | |||
| Mining Camp | ✓ | |||
| Outpost | ✓ | |||
| Palisade Gate | ✓ | |||
| Palisade Wall | ✓ | |||
| Town Center | ✓ | |||
| Town Center | ✓ | |||
| Archery Range | ✓ | |||
| Blacksmith | ✓ | |||
| Fish Trap | ✓ | |||
| Gate | ✓ | |||
| Market | ✓ | |||
| Stable | ✓ | |||
| Stone Wall | ✓ | |||
| Watch Tower | ✓ | |||
| Castle | ✓ | |||
| Monastery | ✓ | |||
| Siege Workshop | ✓ | |||
| University | ✓ | |||
| Wonder | ✓ |