Skip to content

Huns

Read more on the WikiOpen on aoe2techtree.net

Civilization bonuses

Cavalry civilization

• Do not need houses, but start with -100 wood

• Cavalry Archers cost -10/20% in Castle/Imperial Age

• Trebuchets fire more accurately at units and small targets

• On Nomadic maps, the first Town Center spawns a scouting Horse

Unique Unit:

Tarkan (Cavalry)

Unique Techs:

• Marauders (Tarkans can be trained at Stables)

• Atheism (Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years)

Team Bonus:

Stables work +20% faster

Unique units

Unique technologies

Building availability by age

BuildingDark AgeFeudal AgeCastle AgeImperial Age
Barracks✓
Dock✓
Farm✓
Lumber Camp✓
Mill✓
Mining Camp✓
Outpost✓
Palisade Gate✓
Palisade Wall✓
Town Center✓
Town Center✓
Archery Range✓
Blacksmith✓
Fish Trap✓
Gate✓
Market✓
Stable✓
Stone Wall✓
Watch Tower✓
Castle✓
Monastery✓
Siege Workshop✓
University✓
Wonder✓