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Khmer

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Civilization bonuses

Siege and Elephant civilization

• No buildings required to advance to the next Age or to unlock other buildings

• Farmers don't require Mills or Town Centers to drop off food

• Villagers can garrison in Houses

• Battle Elephants move +10% faster

Unique Unit:

Ballista Elephant (Siege Cavalry)

Unique Techs:

• Tusk Swords (Battle Elephants +3 attack)

• Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)

Team Bonus:

Scorpions +1 range

Unique units

Unique technologies

Building availability by age

BuildingDark AgeFeudal AgeCastle AgeImperial Age
Barracks✓
Dock✓
Farm✓
House✓
Lumber Camp✓
Mill✓
Mining Camp✓
Outpost✓
Palisade Gate✓
Palisade Wall✓
Town Center✓
Town Center✓
Archery Range✓
Blacksmith✓
Fish Trap✓
Gate✓
Market✓
Stable✓
Stone Wall✓
Watch Tower✓
Castle✓
Fortified Wall✓
Guard Tower✓
Monastery✓
Siege Workshop✓
University✓
Keep✓
Wonder✓