Civilization win rates by rating
Pick and win rates per civilization from weekly ranked statistics, split by ladder, rating range, map and patch. Intervals are Wilson 95%.
- Latest week with data: week of Oct 19, 2026
- Period: Sep 28, 2026 to Oct 25, 2026 (4 weeks)
- Source: 4 weeks from live matches collected by this site, not from the historical backfill.
Live weeks only count matches this site has stored, which is a part of all games played, so absolute numbers are lower and the player mix may differ from the historical weeks.
The newest week is still in progress, so its numbers are incomplete.
| Civilization | Picks | Pick rate | Win rate | Wilson 95% CI | Maps |
|---|---|---|---|---|---|
| BurgundiansLow sample | 1 | 0.6% | 100.0% | 20.7%–100.0% | Maps |
| BurmeseLow sample | 1 | 0.6% | 100.0% | 20.7%–100.0% | Maps |
| GeorgiansLow sample | 1 | 0.6% | 100.0% | 20.7%–100.0% | Maps |
| GothsLow sample | 1 | 0.6% | 0.0% | 0.0%–79.3% | Maps |
| GurjarasLow sample | 1 | 0.6% | 0.0% | 0.0%–79.3% | Maps |
| MaliansLow sample | 1 | 0.6% | 0.0% | 0.0%–79.3% | Maps |
| SaracensLow sample | 1 | 0.6% | 0.0% | 0.0%–79.3% | Maps |
| TatarsLow sample | 1 | 0.6% | 100.0% | 20.7%–100.0% | Maps |
| TupiLow sample | 1 | 0.6% | 100.0% | 20.7%–100.0% | Maps |
| VarangiansLow sample | 1 | 0.6% | 0.0% | 0.0%–79.3% | Maps |
| BohemiansLow sample | 2 | 1.1% | 50.0% | 9.5%–90.5% | Maps |
| ChineseLow sample | 2 | 1.1% | 0.0% | 0.0%–65.8% | Maps |
| DravidiansLow sample | 2 | 1.1% | 50.0% | 9.5%–90.5% | Maps |
| EthiopiansLow sample | 2 | 1.1% | 50.0% | 9.5%–90.5% | Maps |
| FranksLow sample | 2 | 1.1% | 100.0% | 34.2%–100.0% | Maps |
| ItaliansLow sample | 2 | 1.1% | 50.0% | 9.5%–90.5% | Maps |
| JurchensLow sample | 2 | 1.1% | 50.0% | 9.5%–90.5% | Maps |
| MagyarsLow sample | 2 | 1.1% | 100.0% | 34.2%–100.0% | Maps |
| SpanishLow sample | 2 | 1.1% | 100.0% | 34.2%–100.0% | Maps |
| AztecsLow sample | 3 | 1.7% | 66.7% | 20.8%–93.9% | Maps |
| BerbersLow sample | 3 | 1.7% | 33.3% | 6.1%–79.2% | Maps |
| ByzantinesLow sample | 3 | 1.7% | 33.3% | 6.1%–79.2% | Maps |
| CeltsLow sample | 3 | 1.7% | 0.0% | 0.0%–56.2% | Maps |
| HindustanisLow sample | 3 | 1.7% | 66.7% | 20.8%–93.9% | Maps |
| MongolsLow sample | 3 | 1.7% | 0.0% | 0.0%–56.2% | Maps |
| PolesLow sample | 3 | 1.7% | 0.0% | 0.0%–56.2% | Maps |
| PortugueseLow sample | 3 | 1.7% | 66.7% | 20.8%–93.9% | Maps |
| VikingsLow sample | 3 | 1.7% | 100.0% | 43.8%–100.0% | Maps |
| WeiLow sample | 3 | 1.7% | 66.7% | 20.8%–93.9% | Maps |
| WuLow sample | 3 | 1.7% | 66.7% | 20.8%–93.9% | Maps |
| BengalisLow sample | 4 | 2.2% | 50.0% | 15.0%–85.0% | Maps |
| CumansLow sample | 4 | 2.2% | 75.0% | 30.1%–95.4% | Maps |
| DanesLow sample | 4 | 2.2% | 50.0% | 15.0%–85.0% | Maps |
| KhitansLow sample | 4 | 2.2% | 50.0% | 15.0%–85.0% | Maps |
| MayaLow sample | 4 | 2.2% | 25.0% | 4.6%–69.9% | Maps |
| SaxonsLow sample | 4 | 2.2% | 50.0% | 15.0%–85.0% | Maps |
| SlavsLow sample | 4 | 2.2% | 50.0% | 15.0%–85.0% | Maps |
| TeutonsLow sample | 4 | 2.2% | 75.0% | 30.1%–95.4% | Maps |
| VietnameseLow sample | 4 | 2.2% | 75.0% | 30.1%–95.4% | Maps |
| ArmeniansLow sample | 5 | 2.8% | 40.0% | 11.8%–76.9% | Maps |
| IncaLow sample | 5 | 2.8% | 40.0% | 11.8%–76.9% | Maps |
| LithuaniansLow sample | 5 | 2.8% | 40.0% | 11.8%–76.9% | Maps |
| MalayLow sample | 5 | 2.8% | 0.0% | 0.0%–43.4% | Maps |
| RomansLow sample | 5 | 2.8% | 80.0% | 37.6%–96.4% | Maps |
| BritonsLow sample | 6 | 3.4% | 50.0% | 18.8%–81.2% | Maps |
| PersiansLow sample | 6 | 3.4% | 100.0% | 61.0%–100.0% | Maps |
| ShuLow sample | 6 | 3.4% | 50.0% | 18.8%–81.2% | Maps |
| KhmerLow sample | 7 | 3.9% | 14.3% | 2.6%–51.3% | Maps |
| TurksLow sample | 7 | 3.9% | 57.1% | 25.0%–84.2% | Maps |
| BulgariansLow sample | 12 | 6.7% | 25.0% | 8.9%–53.2% | Maps |
| JapaneseLow sample | 13 | 7.3% | 53.9% | 29.1%–76.8% | Maps |
Rows with fewer than 100 picks are greyed out and listed last when sorting by win rate: their win rate is not reliable.
50% is the average win rate, because every match has one winner and one loser. The interval shows how far the true rate can be from the measured one; the narrower it is, the more you can trust the number.
Statistics by mapDaily civilization table (last 7 or 30 days)