Civilization win rates by rating
Pick and win rates per civilization from weekly ranked statistics, split by ladder, rating range, map and patch. Intervals are Wilson 95%.
- Latest week with data: week of Oct 12, 2026
- Period: Sep 21, 2026 to Oct 18, 2026 (4 weeks)
- Source: 4 weeks from live matches collected by this site, not from the historical backfill.
Live weeks only count matches this site has stored, which is a part of all games played, so absolute numbers are lower and the player mix may differ from the historical weeks.
| Civilization | Picks | Pick rate | Win rate | Wilson 95% CI | Maps |
|---|---|---|---|---|---|
| VarangiansLow sample | 1 | 0.3% | 0.0% | 0.0%–79.3% | Maps |
| ByzantinesLow sample | 2 | 0.5% | 50.0% | 9.5%–90.5% | Maps |
| GurjarasLow sample | 2 | 0.5% | 50.0% | 9.5%–90.5% | Maps |
| MayaLow sample | 3 | 0.7% | 33.3% | 6.1%–79.2% | Maps |
| BurgundiansLow sample | 4 | 1.0% | 50.0% | 15.0%–85.0% | Maps |
| EthiopiansLow sample | 4 | 1.0% | 75.0% | 30.1%–95.4% | Maps |
| GothsLow sample | 4 | 1.0% | 50.0% | 15.0%–85.0% | Maps |
| HunsLow sample | 4 | 1.0% | 75.0% | 30.1%–95.4% | Maps |
| IncaLow sample | 4 | 1.0% | 25.0% | 4.6%–69.9% | Maps |
| ItaliansLow sample | 4 | 1.0% | 50.0% | 15.0%–85.0% | Maps |
| KhitansLow sample | 4 | 1.0% | 50.0% | 15.0%–85.0% | Maps |
| MongolsLow sample | 4 | 1.0% | 100.0% | 51.0%–100.0% | Maps |
| VikingsLow sample | 4 | 1.0% | 75.0% | 30.1%–95.4% | Maps |
| BengalisLow sample | 5 | 1.2% | 40.0% | 11.8%–76.9% | Maps |
| BurmeseLow sample | 5 | 1.2% | 60.0% | 23.1%–88.2% | Maps |
| DravidiansLow sample | 5 | 1.2% | 40.0% | 11.8%–76.9% | Maps |
| SaracensLow sample | 5 | 1.2% | 80.0% | 37.6%–96.4% | Maps |
| SaxonsLow sample | 5 | 1.2% | 0.0% | 0.0%–43.4% | Maps |
| ShuLow sample | 5 | 1.2% | 20.0% | 3.6%–62.4% | Maps |
| SiciliansLow sample | 5 | 1.2% | 60.0% | 23.1%–88.2% | Maps |
| TeutonsLow sample | 5 | 1.2% | 100.0% | 56.6%–100.0% | Maps |
| TupiLow sample | 5 | 1.2% | 60.0% | 23.1%–88.2% | Maps |
| FranksLow sample | 6 | 1.5% | 50.0% | 18.8%–81.2% | Maps |
| GeorgiansLow sample | 6 | 1.5% | 83.3% | 43.6%–97.0% | Maps |
| JapaneseLow sample | 6 | 1.5% | 50.0% | 18.8%–81.2% | Maps |
| KoreansLow sample | 6 | 1.5% | 0.0% | 0.0%–39.0% | Maps |
| LithuaniansLow sample | 6 | 1.5% | 50.0% | 18.8%–81.2% | Maps |
| MagyarsLow sample | 6 | 1.5% | 50.0% | 18.8%–81.2% | Maps |
| WuLow sample | 6 | 1.5% | 33.3% | 9.7%–70.0% | Maps |
| BerbersLow sample | 7 | 1.7% | 71.4% | 35.9%–91.8% | Maps |
| PersiansLow sample | 7 | 1.7% | 42.9% | 15.8%–75.0% | Maps |
| VietnameseLow sample | 7 | 1.7% | 57.1% | 25.0%–84.2% | Maps |
| WeiLow sample | 7 | 1.7% | 28.6% | 8.2%–64.1% | Maps |
| ChineseLow sample | 8 | 2.0% | 75.0% | 40.9%–92.9% | Maps |
| JurchensLow sample | 8 | 2.0% | 37.5% | 13.7%–69.4% | Maps |
| MaliansLow sample | 8 | 2.0% | 37.5% | 13.7%–69.4% | Maps |
| RomansLow sample | 8 | 2.0% | 62.5% | 30.6%–86.3% | Maps |
| AztecsLow sample | 9 | 2.2% | 33.3% | 12.1%–64.6% | Maps |
| CeltsLow sample | 9 | 2.2% | 55.6% | 26.7%–81.1% | Maps |
| SlavsLow sample | 9 | 2.2% | 33.3% | 12.1%–64.6% | Maps |
| TurksLow sample | 9 | 2.2% | 55.6% | 26.7%–81.1% | Maps |
| ArmeniansLow sample | 10 | 2.5% | 50.0% | 23.7%–76.3% | Maps |
| BritonsLow sample | 10 | 2.5% | 40.0% | 16.8%–68.7% | Maps |
| MalayLow sample | 10 | 2.5% | 50.0% | 23.7%–76.3% | Maps |
| CumansLow sample | 11 | 2.7% | 36.4% | 15.2%–64.6% | Maps |
| HindustanisLow sample | 11 | 2.7% | 63.6% | 35.4%–84.8% | Maps |
| KhmerLow sample | 11 | 2.7% | 54.6% | 28.0%–78.7% | Maps |
| BohemiansLow sample | 12 | 3.0% | 66.7% | 39.1%–86.2% | Maps |
| DanesLow sample | 12 | 3.0% | 58.3% | 32.0%–80.7% | Maps |
| PolesLow sample | 14 | 3.5% | 35.7% | 16.3%–61.2% | Maps |
| SpanishLow sample | 14 | 3.5% | 50.0% | 26.8%–73.2% | Maps |
| BulgariansLow sample | 16 | 4.0% | 56.3% | 33.2%–76.9% | Maps |
| TatarsLow sample | 16 | 4.0% | 62.5% | 38.6%–81.5% | Maps |
| PortugueseLow sample | 29 | 7.2% | 41.4% | 25.5%–59.3% | Maps |
Rows with fewer than 100 picks are greyed out and listed last when sorting by win rate: their win rate is not reliable.
50% is the average win rate, because every match has one winner and one loser. The interval shows how far the true rate can be from the measured one; the narrower it is, the more you can trust the number.
Statistics by mapDaily civilization table (last 7 or 30 days)