Civilization win rates by rating
Pick and win rates per civilization from weekly ranked statistics, split by ladder, rating range, map and patch. Intervals are Wilson 95%.
- Latest week with data: week of Oct 12, 2026
- Period: Sep 21, 2026 to Oct 18, 2026 (4 weeks)
- Source: 4 weeks from live matches collected by this site, not from the historical backfill.
Live weeks only count matches this site has stored, which is a part of all games played, so absolute numbers are lower and the player mix may differ from the historical weeks.
| Civilization | Picks | Pick rate | Win rate | Wilson 95% CI | Maps |
|---|---|---|---|---|---|
| TupiLow sample | 3 | 0.6% | 66.7% | 20.8%–93.9% | Maps |
| BohemiansLow sample | 4 | 0.8% | 50.0% | 15.0%–85.0% | Maps |
| PolesLow sample | 4 | 0.8% | 25.0% | 4.6%–69.9% | Maps |
| WuLow sample | 4 | 0.8% | 0.0% | 0.0%–49.0% | Maps |
| BerbersLow sample | 5 | 1.0% | 60.0% | 23.1%–88.2% | Maps |
| BurgundiansLow sample | 5 | 1.0% | 100.0% | 56.6%–100.0% | Maps |
| CumansLow sample | 5 | 1.0% | 20.0% | 3.6%–62.4% | Maps |
| GeorgiansLow sample | 5 | 1.0% | 80.0% | 37.6%–96.4% | Maps |
| HunsLow sample | 5 | 1.0% | 60.0% | 23.1%–88.2% | Maps |
| MalayLow sample | 5 | 1.0% | 80.0% | 37.6%–96.4% | Maps |
| SaracensLow sample | 5 | 1.0% | 60.0% | 23.1%–88.2% | Maps |
| TurksLow sample | 5 | 1.0% | 80.0% | 37.6%–96.4% | Maps |
| GurjarasLow sample | 6 | 1.2% | 16.7% | 3.0%–56.4% | Maps |
| SaxonsLow sample | 6 | 1.2% | 50.0% | 18.8%–81.2% | Maps |
| ArmeniansLow sample | 7 | 1.4% | 71.4% | 35.9%–91.8% | Maps |
| BritonsLow sample | 7 | 1.4% | 14.3% | 2.6%–51.3% | Maps |
| BurmeseLow sample | 7 | 1.4% | 71.4% | 35.9%–91.8% | Maps |
| HindustanisLow sample | 7 | 1.4% | 42.9% | 15.8%–75.0% | Maps |
| LithuaniansLow sample | 7 | 1.4% | 57.1% | 25.0%–84.2% | Maps |
| DanesLow sample | 8 | 1.6% | 62.5% | 30.6%–86.3% | Maps |
| JurchensLow sample | 8 | 1.6% | 25.0% | 7.1%–59.1% | Maps |
| TatarsLow sample | 8 | 1.6% | 62.5% | 30.6%–86.3% | Maps |
| VarangiansLow sample | 8 | 1.6% | 50.0% | 21.5%–78.5% | Maps |
| IncaLow sample | 9 | 1.8% | 33.3% | 12.1%–64.6% | Maps |
| ShuLow sample | 9 | 1.8% | 22.2% | 6.3%–54.7% | Maps |
| AztecsLow sample | 10 | 2.0% | 60.0% | 31.3%–83.2% | Maps |
| BengalisLow sample | 10 | 2.0% | 50.0% | 23.7%–76.3% | Maps |
| ByzantinesLow sample | 10 | 2.0% | 60.0% | 31.3%–83.2% | Maps |
| CeltsLow sample | 10 | 2.0% | 0.0% | 0.0%–27.8% | Maps |
| ChineseLow sample | 10 | 2.0% | 50.0% | 23.7%–76.3% | Maps |
| EthiopiansLow sample | 10 | 2.0% | 90.0% | 59.6%–98.2% | Maps |
| GothsLow sample | 10 | 2.0% | 60.0% | 31.3%–83.2% | Maps |
| ItaliansLow sample | 10 | 2.0% | 50.0% | 23.7%–76.3% | Maps |
| MayaLow sample | 10 | 2.0% | 20.0% | 5.7%–51.0% | Maps |
| PersiansLow sample | 10 | 2.0% | 50.0% | 23.7%–76.3% | Maps |
| TeutonsLow sample | 10 | 2.0% | 60.0% | 31.3%–83.2% | Maps |
| VietnameseLow sample | 10 | 2.0% | 60.0% | 31.3%–83.2% | Maps |
| VikingsLow sample | 10 | 2.0% | 50.0% | 23.7%–76.3% | Maps |
| KhitansLow sample | 11 | 2.2% | 45.5% | 21.3%–72.0% | Maps |
| MongolsLow sample | 11 | 2.2% | 36.4% | 15.2%–64.6% | Maps |
| RomansLow sample | 11 | 2.2% | 72.7% | 43.4%–90.3% | Maps |
| SiciliansLow sample | 11 | 2.2% | 45.5% | 21.3%–72.0% | Maps |
| WeiLow sample | 11 | 2.2% | 72.7% | 43.4%–90.3% | Maps |
| FranksLow sample | 12 | 2.4% | 58.3% | 32.0%–80.7% | Maps |
| KhmerLow sample | 12 | 2.4% | 50.0% | 25.4%–74.6% | Maps |
| KoreansLow sample | 12 | 2.4% | 41.7% | 19.3%–68.0% | Maps |
| MagyarsLow sample | 13 | 2.6% | 46.2% | 23.2%–70.9% | Maps |
| BulgariansLow sample | 14 | 2.8% | 35.7% | 16.3%–61.2% | Maps |
| PortugueseLow sample | 14 | 2.8% | 57.1% | 32.6%–78.6% | Maps |
| JapaneseLow sample | 15 | 3.0% | 40.0% | 19.8%–64.3% | Maps |
| SpanishLow sample | 15 | 3.0% | 46.7% | 24.8%–69.9% | Maps |
| MaliansLow sample | 16 | 3.2% | 31.3% | 14.2%–55.6% | Maps |
| DravidiansLow sample | 19 | 3.8% | 57.9% | 36.3%–76.9% | Maps |
| SlavsLow sample | 22 | 4.4% | 59.1% | 38.7%–76.7% | Maps |
Rows with fewer than 100 picks are greyed out and listed last when sorting by win rate: their win rate is not reliable.
50% is the average win rate, because every match has one winner and one loser. The interval shows how far the true rate can be from the measured one; the narrower it is, the more you can trust the number.
Statistics by mapDaily civilization table (last 7 or 30 days)