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Civilization win rates by rating

Pick and win rates per civilization from weekly ranked statistics, split by ladder, rating range, map and patch. Intervals are Wilson 95%.

Statistics filters
  • Latest week with data: week of Oct 12, 2026
  • Period: Sep 21, 2026 to Oct 18, 2026 (4 weeks)
  • Source: 4 weeks from live matches collected by this site, not from the historical backfill.

Live weeks only count matches this site has stored, which is a part of all games played, so absolute numbers are lower and the player mix may differ from the historical weeks.

Civilization pick and win rates for the selected filters
CivilizationPicksPick rateWin rateWilson 95% CIMaps
BritonsLow sample10.8%0.0%0.0%–79.3%Maps
BurgundiansLow sample10.8%0.0%0.0%–79.3%Maps
ByzantinesLow sample10.8%100.0%20.7%–100.0%Maps
CumansLow sample10.8%0.0%0.0%–79.3%Maps
DanesLow sample10.8%100.0%20.7%–100.0%Maps
EthiopiansLow sample10.8%0.0%0.0%–79.3%Maps
HunsLow sample10.8%0.0%0.0%–79.3%Maps
JapaneseLow sample10.8%100.0%20.7%–100.0%Maps
LithuaniansLow sample10.8%0.0%0.0%–79.3%Maps
PersiansLow sample10.8%0.0%0.0%–79.3%Maps
SaxonsLow sample10.8%100.0%20.7%–100.0%Maps
ShuLow sample10.8%0.0%0.0%–79.3%Maps
TupiLow sample10.8%0.0%0.0%–79.3%Maps
VikingsLow sample10.8%0.0%0.0%–79.3%Maps
WuLow sample10.8%100.0%20.7%–100.0%Maps
BerbersLow sample21.5%50.0%9.5%–90.5%Maps
DravidiansLow sample21.5%50.0%9.5%–90.5%Maps
GeorgiansLow sample21.5%50.0%9.5%–90.5%Maps
IncaLow sample21.5%50.0%9.5%–90.5%Maps
KoreansLow sample21.5%50.0%9.5%–90.5%Maps
MayaLow sample21.5%100.0%34.2%–100.0%Maps
RomansLow sample21.5%50.0%9.5%–90.5%Maps
TeutonsLow sample21.5%50.0%9.5%–90.5%Maps
VarangiansLow sample21.5%0.0%0.0%–65.8%Maps
VietnameseLow sample21.5%100.0%34.2%–100.0%Maps
ArmeniansLow sample32.3%100.0%43.8%–100.0%Maps
AztecsLow sample32.3%66.7%20.8%–93.9%Maps
ChineseLow sample32.3%33.3%6.1%–79.2%Maps
FranksLow sample32.3%66.7%20.8%–93.9%Maps
JurchensLow sample32.3%33.3%6.1%–79.2%Maps
KhmerLow sample32.3%33.3%6.1%–79.2%Maps
SaracensLow sample32.3%33.3%6.1%–79.2%Maps
SlavsLow sample32.3%66.7%20.8%–93.9%Maps
SpanishLow sample32.3%0.0%0.0%–56.2%Maps
TatarsLow sample32.3%33.3%6.1%–79.2%Maps
TurksLow sample32.3%33.3%6.1%–79.2%Maps
WeiLow sample32.3%33.3%6.1%–79.2%Maps
BengalisLow sample43.0%25.0%4.6%–69.9%Maps
BohemiansLow sample43.0%50.0%15.0%–85.0%Maps
BulgariansLow sample43.0%50.0%15.0%–85.0%Maps
GurjarasLow sample43.0%25.0%4.6%–69.9%Maps
HindustanisLow sample43.0%100.0%51.0%–100.0%Maps
ItaliansLow sample43.0%100.0%51.0%–100.0%Maps
MagyarsLow sample43.0%25.0%4.6%–69.9%Maps
MaliansLow sample43.0%50.0%15.0%–85.0%Maps
MongolsLow sample43.0%75.0%30.1%–95.4%Maps
PolesLow sample43.0%25.0%4.6%–69.9%Maps
GothsLow sample53.8%60.0%23.1%–88.2%Maps
PortugueseLow sample53.8%60.0%23.1%–88.2%Maps
CeltsLow sample118.3%63.6%35.4%–84.8%Maps

Rows with fewer than 100 picks are greyed out and listed last when sorting by win rate: their win rate is not reliable.

50% is the average win rate, because every match has one winner and one loser. The interval shows how far the true rate can be from the measured one; the narrower it is, the more you can trust the number.

Statistics by mapDaily civilization table (last 7 or 30 days)